PlugTest_VC5.zip PlugTest_VC4.zip From 3D Studio Max to Direct3D, Part 2: How to Create a Plug-InThis time we're going to talk about how to develop a MAX plug-in. Enclosed with this article are two samples of a simple Utility plug-in -- one for the Visual C++ 4.x / Max 1.x, and the other one for Visual C++ 5.x / Max x.x. These samples will give you an overview of an exporter plug-in's skeleton. ..